Html5 Canvas Animation Examples

This article will tell you how to draw animations in Html5 canvas with examples.

1. How To Implement Animation Using Html5 Canvas Steps.

  1. Create a function ( function fun_a(){} ) that will draw the shape in Html5 canvas, for example, draw a rectangle.
  2. Call the javascript method setInterval(fun_a, time_interval) to execute the function fun_a periodically. The time_interval is the duration in milliseconds.
  3. For each time that executes the function fun_a, it will clear the canvas rectangle, then draw the rectangle with a new position and other attributes such as a different color.

2. Html5 Canvas Animation Example.

  1. When you click the Moving Square Animation button in this example, it will draw a red square that moves from left to right.
  2. When the red square reaches the right border, it will change color to green and move from right to left.
  3. When the green square reaches the left border, it will change color to red and move from left to right again.
  4. Below is the example demo image.
  5. You can see the demo video from URL
  6. This example contains 2 source files, html5-canvas-animation.html, html5-canvas-animation.js.
  7. html5-canvas-animation.html.
    <!DOCTYPE html>
    <meta charset="ISO-8859-1">
    <title>Html5 Canvas Animation Examples</title>
    <script type="text/javascript" src="html5-canvas-animation.js" charset="utf-8"></script>
    <h3>Html5 Canvas Animation Examples.</h3>
    <div style="display:block;margin-top: 10px;">
        <input type="button" value="Moving Square Animation" onclick="movingSquare('canvas1')" />
    <canvas id="canvas1"></canvas>
  8. html5-canvas-animation.js.
    var globalWidth = 600;
    var globalHeight = 300;
    var globalCtx;
    var startX = 0;
    var stepX = 10;
    var globalSquareColor = 'red';
    function movingSquare(canvasId){
        // Get the html canvas object.
        var canvas = document.getElementById(canvasId);
            alert("Can not find the html element with element id " + canvasId);
            return false;
        canvas.width = globalWidth;
        canvas.height = globalHeight; = 'block'; = 'blue';
        globalCtx = canvas.getContext('2d');
        // execute the function moveAnimation in every 15 milliseconds.
        setInterval(moveAnimation, 15);
    function moveAnimation(){
        globalCtx.clearRect(0, 0, globalWidth, globalHeight);
        globalCtx.fillStyle = globalSquareColor;
        startX += stepX;
        if(startX >= globalWidth - 100){
            stepX = 0 - stepX;
            globalSquareColor = 'green';
        }else if(startX <= 0){
            stepX = 10
            globalSquareColor = 'red';

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